Captain Picard
My study in modeling the human face, this bust model of Sir Patrick Stewart’s character Jean-Luc Picard, was my first effort of organic modeling a human, if only a bust. Taking 4 weeks of on and off work to complete, this bust is the best showcase of my organic modeling skills.
This project took approximately 4-5 weeks
• Software: Maya, ZBrush, Adobe Substance Designer, Adobe Substance Painter, Unreal Engine V
• Techniques: High-poly modeling, PBR texturing, HDRI lighting
Low Poly - 3,634 Tris
High Poly - 469,408 Tris
Created by Ainsley Clark