Captain Picard

My study in modeling the human face, this bust model of Sir Patrick Stewart’s character Jean-Luc Picard, was my first effort of organic modeling a human, if only a bust. Taking 4 weeks of on and off work to complete, this bust is the best showcase of my organic modeling skills.

This project took approximately 4-5 weeks

• Software: Maya, ZBrush, Adobe Substance Designer, Adobe Substance Painter, Unreal Engine V
• Techniques: High-poly modeling, PBR texturing, HDRI lighting

Low Poly - 3,634 Tris
High Poly - 469,408 Tris

Created by Ainsley Clark

Previous
Previous

The Abandoned Classroom

Next
Next

A Medieval Night Out